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WebP to JPG converter

WebP is efficient, but plenty of older editors, upload forms and viewers still refuse it. This route decodes the WebP and encodes a JPEG that opens almost everywhere. Since WebP is normally lossy and JPEG is lossy too, expect a second compression pass - this is a compatibility export, not a quality recovery.

Transparency is replaced with the background color you choose.

Drop files here or WEBP, up to 25 MB each, 10 at a time
    Add a file to start.

    Processed on your device. Files aren’t sent anywhere.

    No sign-up. Nothing to install.

    When you need a JPEG instead of a WebP

    Typical cases: attaching an image to a form that validates file types, sending it to someone with an older device, or feeding a desktop tool that has no WebP decoder. JPG is the lowest-common-denominator photo format.

    The caveat is generational loss. The WebP decoder reconstructs an approximation, and the JPEG encoder approximates that approximation. Detail the WebP already discarded cannot be recovered, and ringing can appear around sharp edges.

    • Good fit: email attachments, upload forms, legacy tools, documents embedding a photo
    • Poor fit: images with transparency you must keep, fine text, anything you will edit later
    • Always view the JPEG at full zoom before replacing the WebP

    Transparency is replaced by a background colour

    JPEG stores no alpha channel, so the engine paints your chosen colour behind the image before drawing it. The options are White, Black and Paper; there is no custom colour field in the current UI.

    A cut-out logo or overlay converted this way ends up on a solid field. If transparency matters, convert the WebP to PNG instead.

    Animated WebP becomes a still

    The browser hands the canvas one drawable image, so an animated WebP is read as its first frame. Frame timing and the rest of the sequence are not preserved; JPEG is a still format.

    Quality and size settings on this route

    Quality runs 40 to 100 and defaults to 90. It is an encoder parameter handed to the browser's JPEG encoder, not a percentage of detail preserved.

    Size is a segmented choice - Original, 75%, 50%, 25% - not a slider. Original keeps the decoded pixel dimensions; the other steps rescale with high-quality smoothing before encoding.

    • 90-100: safest for photos coming from a WebP
    • 70-80: smaller files where slight softening is acceptable
    • 40-60: thumbnails and previews
    • Downscaling usually saves more bytes than lowering quality

    The output may not be smaller

    A well-compressed WebP can encode to a JPEG of similar or larger size, especially for flat graphics. There is no promised ratio here; compare byte counts and keep whichever file you want to ship.

    Limits and failure cases

    Each input file may be up to 25 MiB and you can add up to 10 files in one batch. The pixel ceiling is 40 megapixels, and the engine rejects an image only when both the source and the scaled output exceed it, so a large WebP downscaled to 50% still converts.

    A truncated WebP produces a decode error; a canvas that cannot be allocated produces an out-of-memory error. Neither leaves a partial file.

    • Decode error: damaged or unsupported WebP data
    • Pixel limit: huge source kept at Original size
    • Out of memory: very large canvases on constrained devices

    Metadata does not travel

    The JPEG is drawn from pixels, so colour profile labels, animation data and container metadata are not copied. The output reports only the drawn width and height.

    Choosing the right target from WebP

    Three destinations behave differently: PNG keeps the decoded pixels exactly and stays transparent but usually grows the file; JPG is universally accepted but lossy and opaque; keeping WebP is lightest when the destination supports it.

    Pick by destination: JPG when the recipient's software is unknown, PNG when fidelity or transparency matters.

    • JPG: universal, no transparency, lossy
    • PNG: exact pixels, alpha kept, usually much larger
    • WebP: keep it if the destination already supports it

    Everything stays local

    Decoding, background fill, scaling and encoding run on your device using a canvas. No upload, no queue, no account - private images never leave the machine.

    Questions

    Does WebP to JPG recover lost detail?
    No. Both formats are lossy, so this is a second compression pass over already-compressed pixels. Detail discarded by the WebP encoder cannot be restored.
    What happens to transparency?
    JPEG has no alpha channel, so White, Black or Paper is painted behind the image. There is no custom colour field; convert to PNG to keep transparency.
    Is an animated WebP preserved?
    No. Only the first frame is decoded and JPEG is a still format, so animation and frame timing are dropped.
    Will the JPEG be smaller than the WebP?
    Not necessarily. WebP is already efficient, so the JPEG can be equal or larger. Compare actual file sizes before swapping.
    Are colour profiles kept?
    No. The output is drawn from pixels, so profile labels and container metadata are not transferred into the JPEG.
    Do my files get uploaded?
    No. Decoding and encoding happen in your browser; nothing is sent to a server and no sign-up is required.

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